The City is your Playground: Games Played in Public
Holly Gramazio, Tom Williams, Hannah Nicklin, Mink Ette
As a designer, pervasive games allow you to use the greatest set of all — the real world — already pre-populated by unpaid extras! A variety of public game creators discuss the particular affordances and considerations they have to keep in mind when designing outside-of-the box narrative experiences.
- Holly Gramazio – Game designer with a particular interest in site-specific work and physicality.
- Tom Williams – Designer of mystery events and immersive treasure hunts.
- Hannah Nicklin – Writer, game designer, academic, producer and artist working in game design.
- Mink Ette – Digital storyteller specialising in interactive experiences, particularly around escape rooms.